Update 0.15 - Bag building

New Sprytewood Update !
Bag building: you can now switch out Sharbles in the Sprytebag:
- common Sharbles can be taken out and given to other sprytes (if there is space left)
- when taken out they're placed into your inventory
- the space for Sharbles grows with the Spryte lvl
- signature Sharbles can only be used by the same Spryte type (only Shadowgs can use Void Claw)
- reduced start Spryte lvl to 3, most Sprytes get their first signature Sharble with lvl 4
Other changes and fixes:
- You can now find a Spryte Whistle in the forest to call or stop the ones following you (this needs a new game)
- fixed a bug that prevented ambient sfx on sunny days
- lvl up now heals your Spryte correctly (only if it's not defeated)
- crops now grow after 1 day
- all trees are choppable
- fixed a bug with ESC and menu opening/closing
- striking lets you now choose 3 Sharbles instead of 2
- changed rain vfx to optimise framerate on older systems
Future Updates - Planned features:
The next updates focus on usability and longevity. I planned a system to store your Sprytes and release them into the wild. There is also going to be some interaction between Sprytes on the farm and your crops and the item values.
Another focus is a new tutorial/onboarding as the current one is to text-heavy and doesn't mention the new mechanics.
There's a need for new Sharbles you can choose after striking in combat. There are currently 4 different ones, which is way too repetitive. And then I can make sure that every presented Sharble is unique.
Additional thoughts:
I really love developing this game and I want it to become better and succeed! A steam page is planned, but I have to sort some legal stuff. I'm thinking of ways to make my life and the development of Sprytewood more secure, maybe an EA release might be a good fit. I know a lot of people don't like buying games in EA, but the idea is to buy a unfinished product while supporting the developer. Current full releases in the cozy games sphere where astonishingly bad and full of bugs, while there's a certain EA title that makes everything right. But I have not decided what to do yet. It's also very early and if EA is on the table I want to have all core mechanics finished and bug-free to focus on adding content.
However, marketing is always a struggle for indie games and if you like the project it would really help me if you could recommend it to people you think would also enjoy it.
A big THANK YOU to the numerous Playtesters that really help me making this game better! I hope you have fun and like the direction of the development.
Files
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Sprytewood
a farming sim creature tamer with bag-building combat
Status | In development |
Author | jil hue |
Genre | Simulation, Adventure |
Tags | Cozy, Deck Building, Fantasy, Farming, Life Simulation, Monsters, No AI, Pixel Art, Turn-Based Combat |
Languages | English |
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ooo I sprytewood now with better sharbles need to check this out